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Samuel Deschênes

Level & Game Designer  

I am passionate about creating fun and memorable experiences. I am at my best doing World and Mission design, and using rational game design principles. I am a great communicator and the Ultimate team player.

Level Design

Here are the projects I have worked on as a Level Designer.

Mobirise

Hive- Primary Mine

Shooter/Platformer developped in Unity.

Mobirise

The Dark Forest

Race Track made using the Trackmania Level editor.

Mobirise

Portal 2

Puzzle map made using the Portal 2 map editor.

Mobirise

The Heist

Narrative map made using Unreal engine 4.

Mobirise

Wroclaw's Evacuation

Fictional Assassin's Creed mission design made in Sketchup.

Game Design 

Here are the projects I have worked on as a Game Designer.

Mobirise

HIVE

Shooter/Platformer developped in Unity.

Mobirise

Yeet in the Dark

2D Platformer developped in Unity during the 2021 Global game jam.

Contact

Email: ld.samuel.deschenes@gmail.com