Platformer/Shooter developped remotely by a group of 30 students at the Campus ADN for our final semester. The game follows Alexeï, a geologist that has to get back and clear the space station from an alien menace after a solar cataclysm disrupted the operations of Talium Industries, the company behind the HIVE space station. I participated in the pre-production game design phase and also helped with game design decisions throughout production. Design was made using the rational game design method.
Here are the different aspects of the game I specifically designed and documented.
The RLD was made to assign different ingredients to the levels and to create a balance between combat and platforming. As the assistant lead level design, I was responsible for keeping it up to date and to change assigned ingredients to create better balance.