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Here is my resume highlighting my work experience, education and skills. You can download it using the button on the left or at the bottom of every page, and you can visit my LinkedIn page using the button on the right.

Main skills


Level Design, Rational Game design


Unity Engine, Unreal Engine 4, Hammer


Sketchup, Photoshop, 3DS Max


C#, Blueprint Scripting, GML 

Work Experience

October 2015 - May 2018

Paramedic, CETAM

Give pre-hospital care and stabilize patients before transporting them to a healthcare center.

November 2017 - August 2019

Paramedic, Urgences-Santé

Give pre-hospital care and stabilize patients before transporting them to a healthcare center. 

March 2021 - Present

Game & Level Designer, Sarbakan game studio

Pre-production to release. 
- LiveOps on unannounced update;
- Unannounced project.


Degrees and skills I acquired


AEC in Level Design, Le Campus ADN

Basics of Level Design, Rational Game and Level Design, GML and GameMaker Studio 2, Unreal engine, Unity, C# Programming, Architecture Principles, Narrative Design. 


General Law Certificate, Université de Montréal

Basics of Contract Law, Basics of Criminal and Penal Law, Basics of Constitutionnal Law.


DEC in Pre-hospital Emergency Care, Collège Ahuntsic 

Medical and Traumatic Interventions, Exceptional Situations Interventions, Psychosocial Interventions, Cardiopulmonary resuscitation, Stress Management. 

What kind of Level Designer I am

These skills help me thrive in a project environment and make me a valuable asset.

Team player

I'll do what is asked of me and what is necessary for the project to get where it needs to. There is no place for selfishness or ego in this field.

Good communicator

I am able to share my ideas clearly and make people understand my vision about what I am working on. I will also be vocal about any issues I might have during a project.


I make sure my work is polished and tweaked. I make it my priority to not have to go over something over and over to fix avoidable mistakes.